Global Cockpit Electronics for Automotive Industry

Global Cockpit Electronics for Automotive Market to Reach $64. 2 Billion by 2027. Amid the COVID-19 crisis, the global market for Cockpit Electronics for Automotive estimated at US$39. 1 Billion in the year 2020, is projected to reach a revised size of US$64.

New York, Oct. 23, 2020 (GLOBE NEWSWIRE) — announces the release of the report “Global Cockpit Electronics for Automotive Industry” –
2 Billion by 2027, growing at a CAGR of 7.4% over the analysis period 2020-2027. HUD, one of the segments analyzed in the report, is projected to record a 8.2% CAGR and reach US$4.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Information Display segment is readjusted to a revised 7.4% CAGR for the next 7-year period.

The U.S. Market is Estimated at $10.6 Billion, While China is Forecast to Grow at 11.2% CAGR

The Cockpit Electronics for Automotive market in the U.S. is estimated at US$10.6 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$14.3 Billion by the year 2027 trailing a CAGR of 11.2% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 4% and 6.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 4.7% CAGR.

Infotainment & Navigation Segment to Record 8% CAGR

In the global Infotainment & Navigation segment, USA, Canada, Japan, China and Europe will drive the 7.7% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$9.7 Billion in the year 2020 will reach a projected size of US$16.2 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$8.8 Billion by the year 2027, while Latin America will expand at a 8.8% CAGR through the analysis period. We bring years of research experience to this 7th edition of our report. The 196-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,

  • Alpine Electronics, Inc.

  • Clarion Co., Ltd.

  • Continental AG

  • Delphi Automotive PLC

  • Denso Corporation

  • Garmin Ltd.

  • HARMAN International

  • Magneti Marelli SpA

  • Panasonic Corporation

  • Pioneer Corporation

  • Robert Bosch GmbH

  • TomTom International BV

  • Visteon Corporation

  • Yazaki Corporation

Read the full report:



Global Competitor Market Shares
Cockpit Electronics for Automotive Competitor Market Share
Scenario Worldwide (in %): 2019 & 2025
Impact of Covid-19 and a Looming Global Recession




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Squadrons Crams Tons of Fun in a Tiny Cockpit

Credit – Electronic Arts

I’m flying through the Nadiri Dockyards, where the New Republic constructs warships to take on the ever-expanding Galactic Empire. In my X-Wing starfighter, I’m being followed by an enemy TIE Bomber set on turning me into space dust. Hit after hit knocks out my shield until I decide to hide behind an asteroid, kill the engine, and watch as they zoom by, landing right in my sights. “You’re a galactic pain in my ass!” I scream to my silent squadmates when the shot connects, leaving only a shower of sparks and debris as evidence of my deft maneuver. It’s my fifth kill in a row, the final kill of the match, and the last one needed to win the dogfight by a single point. I realize I’m on the edge of my seat and slump back into my chair, basking in the feeling of a job well done, and itching to tell everyone that Star Wars: Squadrons is the most fun you’ll have in a virtual cockpit.

But, like a backyard barbecue or round of paintball in the woods, it’s better with friends.

Squadrons, EA’s multiplayer-focused space combat game (developed by Motive Studios), is one in a long line of Star Wars tie-ins that put you in the pilot’s seat of your own nostalgia-fueled fantasy vehicle. This time, you play as two green pilots on either side of the war between good and evil: the Jedi-loving New Republic Navy’s Anvil Squad, and the Galactic Empire’s Titan Squad. During the game’s single-player campaign you bounce between sides, flying up to eight different ships for both sides.

The game’s story, ostensibly about a turncoat Galactic Empire officer being hunted by the team who trusted him, is short enough to be filled with incredibly exciting set pieces, but long enough to frustrate you with predictable and boring out-of-cockpit scenes. At times I found myself laughing at the bland dialogue, and once audibly groaned when a character’s last ditch effort to take down the Galactic Empire involved—you guessed it—flying through a tiny corridor to shoot some missiles into a hole. Sound familiar?

Also, not a single Jedi or Force user? Come on!

But once you’re in the cockpit, Squadrons does a fantastic job of making you feel like you’re actually, well, flying. To manage your energy levels for systems like weapons and engines, check your radar for enemies, or figure out how many proton torpedos you have left, you’ll have to look at those flight instruments, friend—hard to do when you’re dodging giant rocks, lasers, and bombs.

Each ship has its own strengths and weaknesses—TIE Bombers deal more damage at the expense of mobility; A-Wing starfighters sacrifice durability for better maneuvering. That adds up to a very interesting combination of ships when it comes to five-on-five multiplayer matches, the game’s main selling point. Ships also offer customizable loadouts, letting you equip different engine types or armaments to suit your tastes, be they speedy flybys or head-on assaults.

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